

I'm a hardworking Game Designer, illustrator, musician, composer and animator in progress.



Illustration
Materials
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In order to study how light works in different materials I've worked on some samples, so here you can see the process of each one of them.
GEM

ICE

WOOD

HAIR

WATER

Art book design

In this work, I was meant to design an Art book which I would use as a reference for a future proyect by using references.

fRONT COVER
ART STYLE

CHARACTERS

environment




cammera, ui, and technical specifications
These four were meant to be filled in the final proyect.
LIGHTING
In order to study how different types of lighting work I've drawn some faces in a cartoon style.
base


NEON
WARM VS COLD




MOONLIGHT
candle
backlight

STAGE DESIGN
Here I share the work and astudies I did in oder to design a stage with a character for a class project.
thumbnails

First of all I did some different thumbnails for having more than one idea to choose.
Thumbnail 1.
Thumbnail 2.


Thumbnail 3.
Thumbnail 4.

sketch and character design

In order to decide the character's personality and appearance, I did a mindmap with the aspects I would like to define my character with.
Once I chose the character's personality, I did some silhouettes in order to see which one of them worked better with that personality.


Finally, chose one of them and I make it in detail.
Once I had chosen the character and the thumbnail, I did a grey scaled sketch working with the light I want to use.

FINAL COLORING

Finally, I added the color to the illustration, respecting the lighting I decided on the sketch.
PIXEL ART DIORAMA
On this work I was meant to choose an illustration and turn it into a pixel art.
Original reference

Original art by Julia Kovalyova.
Pixel art

top-down pixel art game
On this work, we were meant to do an easy game with unity in pixel art, so here I'll share with you my part.
REFERENCES

Original art by Natalia Kovalchuk.


Original art by Memoangeles in dreamstime.
Environment'S ATLAS

CHARACTER ANIMATION'S ATLAS

unity scene

GAMEPLAY

2D GAME'S ART
In order to practice for my final proyect, I designed some props and a character following the art style which was given.
ASSET'S moodboard






ASSET'S SILHOUETTES


FINAL ASSETS


character's silhouettes

final character


Environment and character design
On this work I was meant to design some props and tiles with a character for a final project where a teammate and I had to create a videogame in a month.
Style moodboard






color palette



ASSET'S MOODBOARD













ENVIRONMENT MOODBOARD



ENVIRONMENT SKETCHES


CHARACTER'S MOODBOARD




CHARACTER'S SILHOUETTES




FINAL CHARACTER


ASSETS'S SILHOUETTES











FINAL ASSETS










staging





Programming
Final proyect (3d game)

On this project I was meant to create a 3D procedural generated game, so here you have a Gameplay of the final result.
TECHNICAL SPECIFICATIONS
On this game, the player is meant to run bewteen the buildings, avoiding the bullets the turrets will shot to him, hanging in there as much as he can without dying. If the character dies, the player will have a second chance to continue by playing a smal game against and IA where he should find a drum inside the boxes before his opponent, if he finds the drum he'll be set at the same position he died with more lives in order to continue the game.
This game has been created using Unity Engine (2019.4.10f1 version) with C# language. The procedural terrain it's been generated by Perlin Noise so with the code, the program runs over the Perlin, keeping the value it reutrns and using it in order to generate heights and objects like bonuses and turrets which the player can interact, these builinds and objects will be destroyed once they arribe to the end of the screen.